Category: Uncategorized
-

Intentional Play Summit — Oct 7 in Mountain View
We are excited about an upcoming event on October 7th at the Computer History Museum in Mt. View. From the summit organizer, Jen Helms: “The Intentional Play Summit is a new event in Mountain View, CA this October 7th at the Computer History Museum. The event explores how we can make more meaningful games and better…
-

GDT Research Seminar Series Kicks Off this Fall
Beginning this fall quarter, GDT Research Group is starting a seminar series every other Wednesday starting September 28 at noon at Old Union Rm 122. This is a good opportunity for you to get involved in Game Design Thinking and bring your research and your learning to the GDT community. Stanford Faculty, researchers, students and industry…
-

Why You’re Addicted to Pokémon GO
Lauren Hall-Stigerts interviews Chris Bennett and Margarita Quihuis on how core loops, BJ Fogg’s Behavior Model and neurochemistry all combine to make Pokémon GO a compelling experience. Pokémon GO statistics don’t lie: the hit mobile game is addictive. It’s estimated to make $1.6 million in revenue every day, more money in-game than the rest of the mobile gaming market in one…
-

Stanford 125
The Stanford 125 website has been collecting stories to celebrate Stanford University’s 125th anniversary. They were kind enough to use one of Chris Bennett’s photographs of Neeraj Sonalkar from the Center for Design Research demonstrating Interactions Dynamics Notation to a delegation from the Dutch government. Visit Stanford 125 for more great stories about our wonderful…
-

Analog Game Studies: Volume I is now available
Analog Game Studies is a bi-monthly journal for the research and critique of analog games. The journal is on its third volume currently, and their collected Volume I is now available for purchase from Lulu or free pdf download. The games research being done is academia is heavily weighed towards digital experiences. So it’s a delight to see…
-

How Games Move Us: Emotion by Design
Recently Professor Katherine Isbister was welcomed back to Stanford to give another talk by MediaX and GAIMS. Katherine is no stranger to campus, as she received her PhD at Stanford with Cliff Nass as her advisor. And she was a CASBS Fellow here in 2015. In her talk, she countered the argument that games are played only…
-

The Perfect Mix: Fogg Behavior Model + Core Loop
Within BJ Fogg’s Behavior Design Lab, we focus on developing behavior design frameworks and methods that designers can use to help people do what they already want to do. As product developers and innovators we use these tools to create compelling experiences, products and services that people will repeat again and again. The Fogg Behavior…
-

The Habit Loop
Charles Duhigg’s book The Power of Habit introduced a concept called The Habit Loop. He breaks this into three steps: Cue: the trigger for an automatic behavior to start Routine: the behavior itself Reward: what our brain gets out of it “When cue and a behavior and a reward become neurologically intertwined, what’s actually happening is a…
-

Game Design Thinking at Bradley University
Chris Bennett recently had the honor to speak to students in the Interactive Media department at Bradley University, which has one of the top Game Design schools in the country. Department Chair and event host Ethan Ham recently authored a book on ‘Tabletop Game Design For Video Game Designers, and his students were primed to see how…
-

MediaX Spring Seminar Series On Games and Interactive Media
Ingmar Riedel-Kruse and MediaX have another wonderful lineup for their continuing seminar series on games and interactive media. In particular, we are really excited for the talks by Michael John, Sebastian Deterding, and Katherine Isbister. These happen every Tuesday from noon-1pm. Check out the link for more info. http://mediax.stanford.edu/forums/interactive-media-games/seminar-series If you missed the Winter 2016 talks, you…