Author: Margarita Quihuis
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Nov 9: Game Design for Empathy and the Environment
Our next GDT lunch seminar event will be Wed Nov 9. Location: Rm 122, Old Union, Stanford Time: Noon – 1pm Guest Speaker Kulan Tarnas, GoEco “GoEco is an active effort to reduce negative human impact on the environment by symbiotically engaging individuals and communities in their respective ecosystems. In it’s fully realized form,…
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GDT Research Seminar Series Kicks Off this Fall
Beginning this fall quarter, GDT Research Group is starting a seminar series every other Wednesday starting September 28 at noon at Old Union Rm 122. This is a good opportunity for you to get involved in Game Design Thinking and bring your research and your learning to the GDT community. Stanford Faculty, researchers, students and industry…
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Why You’re Addicted to Pokémon GO
Lauren Hall-Stigerts interviews Chris Bennett and Margarita Quihuis on how core loops, BJ Fogg’s Behavior Model and neurochemistry all combine to make Pokémon GO a compelling experience. Pokémon GO statistics don’t lie: the hit mobile game is addictive. It’s estimated to make $1.6 million in revenue every day, more money in-game than the rest of the mobile gaming market in one…
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The Perfect Mix: Fogg Behavior Model + Core Loop
Within BJ Fogg’s Behavior Design Lab, we focus on developing behavior design frameworks and methods that designers can use to help people do what they already want to do. As product developers and innovators we use these tools to create compelling experiences, products and services that people will repeat again and again. The Fogg Behavior…
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How Game Designers use Emotion to Create Engagement
Chris Bennett and Margarita Quihuis in their early days of thinking about game design thinking. They look at emotion, collaboration, game economies, values based consumerism and how game design principles could be applied in general purpose software, commerce, etc. Transcript Margarita: Okay. Hi, this is Margarita Quihuis and I’m the director of the Peace Innovation…