Author: Chris Bennett
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Stanford 125
The Stanford 125 website has been collecting stories to celebrate Stanford University’s 125th anniversary. They were kind enough to use one of Chris Bennett’s photographs of Neeraj Sonalkar from the Center for Design Research demonstrating Interactions Dynamics Notation to a delegation from the Dutch government. Visit Stanford 125 for more great stories about our wonderful…
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Analog Game Studies: Volume I is now available
Analog Game Studies is a bi-monthly journal for the research and critique of analog games. The journal is on its third volume currently, and their collected Volume I is now available for purchase from Lulu or free pdf download. The games research being done is academia is heavily weighed towards digital experiences. So it’s a delight to see…
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How Games Move Us: Emotion by Design
Recently Professor Katherine Isbister was welcomed back to Stanford to give another talk by MediaX and GAIMS. Katherine is no stranger to campus, as she received her PhD at Stanford with Cliff Nass as her advisor. And she was a CASBS Fellow here in 2015. In her talk, she countered the argument that games are played only…
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The Habit Loop
Charles Duhigg’s book The Power of Habit introduced a concept called The Habit Loop. He breaks this into three steps: Cue: the trigger for an automatic behavior to start Routine: the behavior itself Reward: what our brain gets out of it “When cue and a behavior and a reward become neurologically intertwined, what’s actually happening is a…
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Game Design Thinking at Bradley University
Chris Bennett recently had the honor to speak to students in the Interactive Media department at Bradley University, which has one of the top Game Design schools in the country. Department Chair and event host Ethan Ham recently authored a book on ‘Tabletop Game Design For Video Game Designers, and his students were primed to see how…
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MediaX Spring Seminar Series On Games and Interactive Media
Ingmar Riedel-Kruse and MediaX have another wonderful lineup for their continuing seminar series on games and interactive media. In particular, we are really excited for the talks by Michael John, Sebastian Deterding, and Katherine Isbister. These happen every Tuesday from noon-1pm. Check out the link for more info. http://mediax.stanford.edu/forums/interactive-media-games/seminar-series If you missed the Winter 2016 talks, you…
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IndieCade is Coming!
This October, Los Angeles will be host to the ninth iteration of IndieCade, the biggest event in the nation that showcases independent games. Chris Bennett was honored to be selected as a juror for the IndieCade awards, and we are looking forward to an exciting line up of games this year. There are many tracks, such as video, arcade,…
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What Can an Octopus Teach Us About Emotion?
Some of the most innovative thinking at the Game Developers Conference (GDC) in San Francisco every spring comes from alt.control.GDC, where finalists are invited to show off their games and interactive experiences that use alternative controls and interaction schemes. Chris Bennett had a chance to demo some of this work and talk to the people who…
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Interactions Dynamics Notation in the HIVE
Have you ever been in the HIVE? The HANA Immersive Visualization Environment is a scientific visualization wall that is 10 x 24 feet and is made up of 35 monitors that allow up to 16 users to connect at once. Quite a piece of technology for the Stanford Institute for Computational and Mathematical Engineering (ICME).…
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What is “Critical Play”?
Mary Flanagan studies and creates games as researcher and director of the TiltFactor game lab at Dartmouth College. Chris Bennett was fortunate to be in attendance as she spoke at the Theory and History of New Media Studies Lecture Series at University of Berkeley. Sometimes “cool pickup artists” make the huge mistake of confusing decisiveness with boorishness.…